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Pity Systems Compared: Genshin, HSR, ZZZ & WuWa

All four games use the same core pity formula — but the exact numbers differ, and those differences change how you should save and pull. Here's everything side by side.

core pity numbers
Game Base rate Soft pity starts Soft pity step Hard pity 50/50 Pull currency Cost / pull
Blue Archive 3.0% pull 1 +0%/pull pull 200 pyroxene 120
Arknights 2.0% pull 50 +2%/pull pull 300 orundum 600
🌊 Wuthering Waves 0.8% pull 66 +6%/pull pull 80 ✅ yes astrite 160
🌌 Genshin Impact 0.6% pull 74 +6%/pull pull 90 ✅ yes primogem 160
🚂 Honkai: Star Rail 0.6% pull 74 +6%/pull pull 90 ✅ yes stellar jade 160
📱 Zenless Zone Zero 0.6% pull 74 +6%/pull pull 90 ✅ yes polychrome 160
what's the same
what's different
worst-case cost of a guaranteed featured character
GameWorst case (lose 50/50 twice)Cost in currencyCost at $1 ≈ 120 currency
Arknights 600 pulls 360,000 orundum ~$3000
Blue Archive 400 pulls 48,000 pyroxene ~$400
🌌 Genshin Impact 180 pulls 28,800 primogem ~$240
🚂 Honkai: Star Rail 180 pulls 28,800 stellar jade ~$240
🌊 Wuthering Waves 160 pulls 25,600 astrite ~$213
📱 Zenless Zone Zero 180 pulls 28,800 polychrome ~$240
Currency purchase estimates vary by pack size and first-purchase bonuses — treat the USD column as a rough comparison, not a price list.
per-game tools

Arknights

Pity calculator, simulator, planner & guides

Blue Archive

Pity calculator, simulator, planner & guides

🌌

Genshin Impact

Pity calculator, simulator, planner & guides

🚂

Honkai: Star Rail

Pity calculator, simulator, planner & guides

🌊

Wuthering Waves

Pity calculator, simulator, planner & guides

📱

Zenless Zone Zero

Pity calculator, simulator, planner & guides