Wuthering Waves Soft Pity Explained

If you've ever wondered why 5โ˜… characters seem to "always" come at pull 66-80, that's soft pity working exactly as designed. Here's the precise math.

What is soft pity?

Soft pity is the range of pulls where the base rate ramps up dramatically. In Wuthering Waves, the base rate is 0.8%, but starting at pull 66 it rises by +6% per pull โ€” every single pull until hard pity.

The math

By pull , your per-pull chance is around {int(100 0.006 + 0.06 ({"wuwa": 14, "genshin": 16, "hsr": 16, "zzz": 16}[game] - 1)):.0f}% โ€” nearly 1 in {int(100 / (100 0.006 + 0.06 ({"wuwa": 14, "genshin": 16, "hsr": 16, "zzz": 16}[game] - 1))):.0f}.

Why the design?

Soft pity smooths out the worst-case spending while keeping the average cost of a 5โ˜… reasonable. Without it, players could hit hard pity every single time โ€” the 100% guarantee exists but soft pity makes it rare to actually need it.

What the odds really look like

Across 80 pulls from zero pity, the cumulative chance of pulling at least one 5โ˜… is well over 99%. Most players see their 5โ˜… in the 66+ range, which is why budget planners should assume 66-80 pulls per 5โ˜… rather than the theoretical average.

Plan around it